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AI Insights · Timothy · June 2021

Top 5 Boxing Games on Android in Saudi Arabia - Q2 2021

Explore the performance of the top 5 boxing games on the Android platform in Saudi Arabia during Q2 2021, based on Sensor Tower data.

Top 5 Boxing Games on Android in Saudi Arabia - Q2 2021

In the second quarter of 2021, the top 5 boxing games on the Android platform in Saudi Arabia exhibited varied performance metrics. Here’s a detailed look at each game’s weekly downloads, revenue, and active user trends.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw fluctuating weekly revenues, peaking at $27 in mid-April. Weekly downloads showed a slight downward trend, starting at approximately 7.9K at the end of March and dipping to about 5.4K by the end of June. Active users followed a similar pattern, starting at around 16.4K and ending the quarter at approximately 13.1K.

Slap Kings from Lion Studios had consistent weekly revenues, averaging around $50. The game’s weekly downloads varied, with a high of 7K in mid-May and a drop to about 4.2K by the end of June. Active users started strong at around 25.4K in late March, gradually decreasing to about 20.2K by the end of the quarter.

Bad Girls Wrestling Game by Fighting Arena had minimal revenue. Weekly downloads showed a steady decline from 7.5K at the end of March to around 3.6K by the end of June. Active users also decreased from approximately 27.5K to 17.2K over the same period.

Ragdoll Fighter by Rollic Games, which launched in early May, had no revenue but saw a significant spike in weekly downloads, reaching about 16.2K in its second week. By the end of June, downloads had decreased to around 1.4K. Active users mirrored this trend, peaking at roughly 20.5K in mid-May and dropping to about 3.1K by the end of the quarter.

Gang Boxing Arena from CASUAL AZUR GAMES also had no revenue. Weekly downloads started at around 2.3K at the end of March, reached a peak of approximately 4.9K in mid-April, and then decreased to about 2.4K by the end of June. Active users followed a similar trend, starting at around 7.3K and ending at approximately 7.9K.

These insights, derived from Sensor Tower data, provide a snapshot of the performance of the leading boxing games on the Android platform in Saudi Arabia during Q2 2021. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021